The Wii Loop Machine Musical Software Development for the Nintendo
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Source: www.theamazingrolo.net, Author: Yann Seznec
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Aug 22, 2007 anyone to generate and manipulate music wirelessly using the Nintendo Wii Remote . While not the first “software hack” to use the
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The Wii Loop Machine Musical Software Development for the Nintendo Wii Remote
Yann Seznec, Edinburgh, Scotland. yannseznec@gmail.com; +44.7847.588.685
Abstract. This paper will discuss the Wii Loop Machine, a standalone application built in March 2007 in Max/MSP that enables anyone to generate and manipulate music wirelessly using the Nintendo Wii Remote. While not the first “software hack” to use the Wiimote to play with music, I would argue that it is perhaps the most successful. I will explain the conception and creation of this project, as well as it’s reception. I will examine why the Wii Loop Machine was so successful, and share some ideas concerning it’s potential as a commercial product.
1.
Introduction
The Nintendo Wii console was released towards the end of 2006 in North America, Japan, and Europe. By all accounts the reception took virtually everyone by surprise – Amazon.co.uk’s entire pre-order stock was sold out in just seven minutes, m a k i n g i t t h e f a s t e s t s e l l i n g p r o d u c t i n t h e s i t e ’ s h i s t o r y .1 S i n c e then the console has unexpectedly outsold the Sony Playstation 3, has even outpaced the Xbox 360 to become (according to some reports) the highest selling seventh generation gaming console.2 Why is the Wii console such a success, breaking all sales predictions and perhaps even reinventing the console gaming market? Many have remarked on it’s relatively poor graphics and sound capabilities, at least compared to the rival Xbox and PS3 devices. However this is only a consequence of consumeroriented, rather than spec-oriented design. Much thought has been put into making the Wii console fun, classy, and endearing to as many people as possible; this is a breath of fresh air in a market where consoles are typically designed only for speed and power, in order to play blindingly fast and realistic games. Perhaps even more crucial to the Wii’s success has been the innovative wireless Wii Remote. By using motion sensing technology the controller has captured the imagination of millions of people who imagine swordfighting, driving, or playing an instrument simply by moving around. Gestural control is certainly a romantic notion that appeals to gamers and non-gamers alike, although it has ironically become one of the major critiques of the console as well; when not completely accurate it can be infuriating. Parallel to this success a growing “hacking” community has flourished online, generally centered around using the innovative wireless Wii Remote as anything from a replacement mouse to a Vjiing tool. Thanks to the tools developed by this loosely affiliated group of independent programmers I was able to create a piece of music software called the Wii Loop Machine, which uses the Wiimote to launch and manipulate audio in real time. This software was unexpectedly successful, in part thanks to a general enthusiasm for all things Wii, but mostly because it was the first standalone application for creating music with the Wiimote. I believe that the success of the Wii Loop Machine exposes a major untapped style of commercial music software.
Figure 1: Wii Loop Machine Screenshot
2.
Development of the Wii Loop Machine
2.1. The Wiimote and the “hacker” community The Wiimote was very quickly picked up by the so-called “software hacking” community, with sites like Wiili.org sharing information about how to access and manipulate the Wiimote data. Part of the allure was the controller’s use of the Bluetooth wireless standard to communicate with the console. This theoretically meant that it could also be used with any Bluetooth enabled computer, making it the most easily appropriated major console controller on the market. In addition, the Wiimote can be bought separately from the console for US$40, which is an extremely attractive price considering it has three accelerometers, 11 buttons, and an infrared sensor. Building a comparable controller yourself would be significantly more expensive (and probably not as solid). Much of the hacking community has focused on using the Wiimote as a gestural interface for music and video. The use of movements to manipulate media is particularly appealing to electronic musicians and video artists sick of performing with a computer mouse and keyboard. Three of the major successes to date, in terms of independent Wiimote development, have been GlovePIE, Darwiin Remote, and aka.wiiremote. GlovePIE3, by Carl Kenner, is a Windows-only text-based coding application (similar to Java and BASIC) that creates an emulation of a joystick or a keyboard from a video game controller input. This has been used very successfully with the Wiimote to control a number of different types of software. The
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Wii Crushes Amazon Pre-Order Records, computerandvideogames.com
Nintendo Wii is market leader in home console business, vgchartz.com
http://carl.kenner.googlepages.com/glovepie
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